Monday, December 27, 2010

Haunted Hotel Part 2

Continued from Part 1. Read 1st please. One image might be a bit mature for sensitive viewers.
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In the morning, Millicent finds that she's awoken by terribly bright lights getting into her room. She looks outside and sees there are mirrors on top of the opposite building. They take the light from the rising sun and project it into the rooms on that side of the hotel. She takes a mental note about how sunlight makes certain ghosts go away. She sees that the two brothel girls are still in the main hall but fade in and out to the point of almost looking like smoke and dust. She walks over to the stares and looks over at the bar, expecting some words of wisdom from Russel but he's not there. She holds tight to one side of the banisters and to the feather duster and starts to run down the stares. At the last step she feels a tug at her leg and she trips, but made it down to the ground floor (Grunder's voice laughing). She gives the window a dirty look and kicks the last stare (stubbing her toe).

Back in her office she tries to open the door to the bed room but with no luck, the knob won't even turn. She gets out two large wood blocks and stamps out the words "NEVER LET GO OF BANISTER!!" The 1st one she nails at the bottom of the stares, and she saves the 2nd one to nail at the top later. She gets out a pen and paper and starts to write down all the ghosts that she sees. Now that she had stayed the whole night in the creepy hotel and didn't die she might as well make good of her promise to get rid of the stares and get the hotel running again.

The two kids playing with the popguns are in the maintenance room during the day sleeping away from the sun. The man with the mustache only sits in the one chair in the middle of the room and only gets up every few hours just to go back sitting in the chair again. The two brothel ladies look at Milly were ever she goes and don't really do much of anything but giggle and sneer. Milly sees that most of the ghosts she saw at night don't appear during the day, so this is the best time to get maids and maintenance in to clean up.

Every room has a small creep or tweak that gives off a scary shock. Most of them are sounds, moving lights or temperature changes. Sitting in one room she saw the rug pattern rise up and try to strangle her (easy solution: replace rug). In another room a man hangs him self from the light fixture, the light fixture always rocks back and forth even when the lights are on (Solution: remove hanging light fixture). In one room, she sits in for a long while before a brothel girl and a drunk man show up and bounce on the bed to have sex. The brothel girl looks at her, gets angry and starts to hit and throw things at Milly, until she leaves the room. Milly catches her breath outside and opens the door to see the mess she has to clean up but notices that nothing changed. Determined to teach the ghost a lesson, she sits and waits. When she comes back Milly tries to tell the ghost off, but the ghost pushes her against the wall and throws her out the door. This is a harder solution to figure out.

In the opposite corner of the hotel farthest away from the front door is a room doesn't appear big enough to be an actual living space. Inside it is a swirling mass of gray and blue clouds clouds with small rays of light poking through. Milly feels oddly attracted to the mass and touches it to feel calm and happy. She still decides though that this room cannot be used for guests and closes it up. One room has a lonely rocking chair with an old woman in it who just smiles a waves, but doesn't appear to be effected by any type of light.

Having gone through the 1st floor Milly decides to take a rest to make some business calls. Through her internet connections she finds someone she met on-line that lives near the city and is excited to meet a friend to come and help. Calling back the attorney reveals that he had an accident last night and he's in a critical state. Milly just tells the secretary that she hopes he'll get better and stares into the wall with a hallow expression. Even if she didn't want to run the hotel she can't get out of it until she finds better help...or dies 1st.

As the sun sets more ghosts show up in the main hall. She can't quite tell what causes the dancing couple to start up or what can make them stop (as she tries to put things in their way and pull them apart with no luck). The other random ghosts that are around react angrily when she tries to move their favorite item and they scare her away. Turning on the lights doesn't make them go away but makes them harder to see so at least until she can redecorate during the day, and at night she'll have to live with their noise.

Right away Grunder makes calls out to her, knowing that she's got to climb up the stairs to her room again. She can't see him but climbs up it slowly so she can stamp him out or nail her wood block onto his face. She makes it to the 3rd flight without his pranks trying to push her over and she starts to hammer in the nail in when the wall bulges out and pushes her against the other side. She gets angry and starts to hammer dents into the wall, which makes Grunder laugh louder, "Now you're going to have to fix those, HAHAH!"

The gentlemen at the bar points out that noone will read the sign if it's on the side of the wall. She gives him a nasty look but Russel points for her to post it on his side of the wall. She weeps a bit while she does so and he offers her another drink (she hears the brothel girls laugh). After calming down a bit, Milly explains to Russel how she went through the whole hotel and can figure out how to stop some of the ghosts, such as replacing lights and removing the items that trigger their habits. Russel gives her a worried expression and points out that ghosts will react differently to different situations. Different light sources, different items being moves, and even different types of people. Just because the item is moved doesn't mean the ghost is gone (Milly wonders if she needs to get a church man in to fix that).

Milly brings up the brothel girl who attacked her and tore apart the room every time she went in. Russel remembers that the brothel woman would only attack women who'd stay in there, and that men will have different experience in there ("Calling it 'the happy room'.") She gets frustrated knowing that half of the rooms she was in probably didn't work for her but Russel tells her that she's making progress. She's the only person to get to know the ghosts before, but he asks why she would want them gone.

Milly looks down the stares with a sneer, and then turns to Russel, "If they were as nice as Russel they could stay but how can I make a living off hotel that'll scare people to death?
Russel pours a beer into a glass for the drunk man, "You think it's fair that we have to make adjustments for the living? We were once like you and after all this time we're still expected to fallow mortal man's laws. "
Milly gets angry, "Hay most of us only live for 100 years if we're lucky, and we should at least be able to make the best of that time. You have all eternity, wouldn't you want to spend it somewhere nicer? Don't you have friends and family you want to see again?"
Russel looks at her as he hands over the drink, "Don't you have friends and family you should be visiting?"
Milly grows quiet and mopes. She says good night to Russel and heads to bed to try to sleep off a crazy day.

Thursday, December 23, 2010

Haunted Hotel Part 1

The day before my birthday, I had a wonderful dream that kept me in bed until 2 pm . One of the last pieces of creative outputs that my 24 year mind could conjure up. The whole concept of this movie comes from a short moment where are hero climbs up the stares being harassed by the villain and her friend gives her salvation at the top.
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Millicent is a young homely woman who spent most of her life secluded and fearful of society. Being bullied most of her life she found comfort on the internet which allowed her to avoid much social contact. She had not known her father for most of her life she is shocked to learn that she receives the deed to a large hotel from her foreign uncle. After recently dieing of heart altercations she is the only person on that side of the family capable to receive it.

Being a recluse ment that she had to take a huge step to bring herself out in public and take a trip away from her safe shell at home. While on the plane she freaks out when the flight attendants start to touch and move her things around. The rest of the passengers all look at her funny and it doesn't help when she wraps her face up in blankets to avoid being seen.

In town she's yelled at by strange people for getting in the way or not being polite. She meets her uncle's attorney at the hotel during the day and explains to her right away that it's haunted. The Hotel was built in 1903 and 6 months after it's opening people have been murdered, committed suicide or killed accidentally. The most horrific case was that of a Mr. Grunder who was a man in an over coat and top hat who would push people down the stars and throw them out a 2nd story window. This would go on for several nights but he was never caught until the day he went on a shooting spree and took out many people in the hotel. He was taken out by the bartender at the top of the stares and was flung out the window to his death.

The attorney continues to show Milly(Millicent) around the hotel going up the stares, insisting to hold on to the banisters. She grabs onto the banister to look out the window and feels a lick at her wrist. She cringes and continues up. At the top of the stares there is a small bar stand that still has it's liquor dispensers and a large resting area that extends over the street (as if two whole room had been cleared out to make a small lounge area). The 2nd floor looks down onto the base floor. The main support beam is a giant chimney stack right in the middle of the building, with smaller beams at the corners and middle of the 2nd floor walkways, with wooden banisters protecting people from falling over.

The attorney explains that in the 1970s it was deemed a historical land mark and the city planned to have a huge revival of the hotel to improve their down town business. All of the electrical fixtures and plumbing is fairly new but every owner has either run out of screaming in terror, never to be heard from again, or died. Because of this major changes to the building had never been made, such as the stares needing to be replaced as so noone is to trip down them again. Milly asks the attorney how her uncle received the hotel.
"He won it at an auction, but he was smart enough never to enter the hotel. His heart complications was due to poor diet I'm afraid. Not of fear."

Milly sneered at the man thinking that he was challenging her to a sleep-in-the-spooky-hotel-all-night-and-win-the-fortune bet. Outside of that she didn't want to spend the night in some other dirty hotel. The attourny gives her his number just to make sure that she'll be ok the rest of the night and if she knows what she wants to do with it in the morning to make sure she notifies him 1st.

The man leaves the keys with Milly (which she leaves on the bar stand up stares) and they walk back down. Milly feels a grab at her legs and falls into the attorney. She assures him that she'll be the one to get these stairs fixed if she does anything worthwhile in her life.

Night grows closer and Milly already sees odd shapes moving through the hotel, but she figures it's the odd lighting. She stays in the managers room at the bottom of the stares and plugs in her computer to watch some movies. As she watches Dolamite she starts to hear odd noises come from her bedroom behind her. She gets up to investigate but sees nothing in the bed room, but hears noises in the bathroom. She opens the door to reveal a cloud of mist and a naked man in the shower. She gets scared an apologizes for entering but he yells at her in a hallow voice telling her it's his room. With a rush of wind she is pushed out of the room. The door slamming shut and won't budge.

She tries to find the key for the door and remembers that she had left them at the top of the stares on the bar. She exists her office and a chill makes her stop. To her right in main hallway of the hotel a congregation of ghosts are roaming around the ground floor. A man with a white mustache and top hat reading a paper at a chair in the middle of the room. A lady and her boy friend dancing across the floor. Two kids playing with pop guns, and a few other gentlemen walking back and forth in a repeating pattern. Milly thinks that this is all a trick, and tries to enter the main hall but a large cackling laugh from the stares stops her.

She turns to see a man in a black coat and top hat at the middle rung of the stares, backlit by the moonlight. He has long white hair and long fingertips that end in needle points. His sunken red eyes glare at her while his fanged grin turns into his cheeks while he asks her to join him for a walk. She runs out of the hotel wanting to scream but can't as she lost her voice. Milly runs down the street and to a payphone to try to call the attorney ("I admit defeat. It's not worth a night in hell!") but he's not at his office. She starts to look in the phone book for other hotels too call and realizes that she has no idea where any of the streets are. Soon a drunk man starts to knock on the door of the phone booth and she panics and runs back to the hotel ("There are scary people out here too!").

She gathers up her strength and enters back into the hotel. Looking at the stares she sees that the ghost is not there but a few of the other ghosts are still in the main hall. She closes her eyes pretending she didn't see them. Milly grabs a blanket to protect her head, a feather duster and prepares to go up the stares for the keys. Slowly with each step she crawls up the stares, keeping an eye out for Grunder. She gets to the middle ledge in front of the window and he calls out hello to her in a cockney accent. She ducks to her knees and starts to crawl up the stares eyes closed, waving the feather duster in front of her. He starts to laugh around her head and asks why someone would leave their dirty laundry in his stairway.

Crawling up the 2nd row of steps to the 2nd ledge, she opens her eyes and his face is on the floor smiling back at her. She screams and stays covered holding onto the railing. He walks up to her placing the tips of his shoes under her face. His fingers start to poke through her blanket and onto her back. She yells out "Don't Touch me Mutha F**ka!", and waves the feather duster at him while booking it up the last flight of steps. His laughter echoes through the hotel.

Finally at the 2nd story she falls against the wall looking down the stares in fear, breathing heavily. She hears a soft voice chuckle and call out to her. She looks up and sees a man behind the bar counter cleaning a glass. He's got red hair that leads down to black muttonchops. He wears thin black rimmed glasses, a white pin stripped shirt with a black bow tie, and black pants. He gets out a martini glass and says, "You look like you need a drink." She gets up slowly but stops when she sees a ghost gentleman walk past her and up to the bar. There is a drunk bum sitting at the opposite end of the bar and a man reading a news paper in the sitting area. She gets up and looks over the edge of the railings to see just how many spooks are running around. She takes notice that a few of the ones she saw earlier are gone and some just loop the same action over and over again. Two brothel girls look at her and laugh from across the hotel on the 2nd story.

Still scared stiff, Milly stumbles over to the bar and up to the bartender. For a few long moments she just stares into space trying to make sure that she's not crazy. The gentleman comes up to the bar three times, ordering the same drink with the bar tender serving it, before the women takes notice. She looks at the bartender and he smiles and hands her the drink he made for her. She gulps and asks how does he know what she likes.
"It's a modest drink for a pretty lady."
"Thanks but I don't drink. I don't need to start seeing pink elephants too."
She looks around the bar and notices her keys at the other end. She looks back at the bartender to make sure he doesn't fallow her as she gets closer. The bum however looks at her as she gets closer and he grabs the keys before she notices he's watching her. She screams and swats him with the feather duster (it just swings right through him but he's taken back and annoyed). The bar keep yells at the bum to give them back and he agrees and staggers down the stares ("Don't think this is the place for me. The owners yelling at me in all.")

Milly looks at the bartender in confusion and asks why he can talk to her. He tells her his name is Russel, and he explains that he's a servant of the hotel and will assist it's owner in any way he can. She then asks if he can assist her in getting down the stares back to her office without having to deal with Grunder, seeing his red eyes and grin peeking from darkness of the stares. Russel is unfortunately tied to the bar table but tells her that she can stay in any of the other rooms until day time (Grunder will be less active with sunlight). He points to a room down the way but warns her not to sleep with her head outside the covers.

She thanks him and walks to the room he pointed to. Inside there is one large bed against wall with a small couch against the window. She waves good night to Russel from far away and he waves back (Grunder waving back to her as well). She gets under the covers and tries to sleep off the spooky feelings. In not much time however she feels a small lump sitting on her chest. She doesn't move or attempt to take off the covers to see what's on her. We see that it is a small boy sitting on her. He gets off a few moments later and rolls into the blankets on her side. She whimpers a bit but soon falls asleep.

Tuesday, December 21, 2010

New Birthday ID Image

So with a new year comes a new birthday. And I have here a new ID image. I took a photo of myself in my room then drew over it in photoshop. Some day I hope to start doing video posts and more reviews on art that I like. Please look at the all the other ID's I've made here.

I was also hoping to have a new look for my blog an DA journal with a few head icons I drew. I'd go for a new green look with more of my characters linking to important links. The blog though still looks fine and I'd have to draw a lot of new stuff and learn HTML to make it look just as nice as it is now. I might edits the colors at some point so it's readable but for now it'll stay.

ALSO: The night before I had a 5 minuet dream that really inspired me. I slept in till 1:30pm to work on it, and spent the rest of the day writing it out. It turned into a whole damn movie and I really like what I came up with. I'm going to post it in 5-6 parts here (don't want to make each part read like a huge novel). Just to give you an idea, it's called the Haunted Hotel, and I'll try to get some drawings to match up with in in time. When I post it please give it a read.

Sunday, December 19, 2010

Graphic Inspiration from Star Wars

I have to detract from a series of original posts to blog about just good design. Taken from this blog post here an inspirational look at some star wars posters. Seeing Sky City make up Boba-Fett's eyes is a genius decision. FYI; I didn't make these but I enjoy them.



Monday, December 6, 2010

Headless Rokko

I've been thinking about what it takes to really kill a cartoon. Most people still think that only Dip, the toxic substance from the 1990 Roger Rabbit movie, is the only thing that can kill them. But I believe that depending on the type of cartoon you are, the type of injuries you substance will effect you differently. These "powers" are given to the toon by their creator. Superman can only be killed by kyrptonite, so would he still dissolve when dumped in Dip? Pokemon and Digimon don't die, but could you splash some paint thinner on them and they'd disappear forever? Plus there are plenty of times where a character is put in mortal danger and while we might assume that somehow they'll make it out alive, we hold our breaths when the character is hanging from the cliff at the end of episode. A toon needs to have a level of mortality cause if they didn't, then why should we be worried about their safe return next week?

The fallowing story is a play on that idea as well a cartoons ability to remove it's head. Rokko is a character constantly struggling to deal with his mortality; when ever he wants to die, he can't. When ever he needs to stay alive, he's in jeopardy of dieing. Warning! the blog is quite violent, dark, and contains mature subject matter.
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Rokko is being chased by a bunch of human thugs. We're not told what he did or why but they shoot guns off each other and run into a warehouse. One guy tackles Rokko to the ground and they roll around until Rokko is on top of the man. Rokko pushes the man's head into the ground trying to crush it but hesitates cause he doesn't want to kill him. The man brings up his gun to Rokko's head but he grabs the man's arm just before he shoots. The bullet ricochets off the walls behind him, into the back of Rokko's skull and doesn't pass all the way through. Rokko blacks out and falls over. The other men catch up to where Rokko lays and kick him around a bit. One guy takes out a huge knife and slices a huge cut around Rokko's neck and pulls his head off. They take the head and shove it in the box and laugh about the fight. Suddenly, the body gets up and starts flailing it's arms around and hitting a few of the thugs like rockets through the walls. They freak out and run away leaving the body to fall and trip over it's self.

After a few hours, Rokko's body is left in the warehouse bleeding black ink all over the floor. Crikkit then scuttles up from the darkness and pushes Rokko around to see if he's still alive. The bug lifts the body up and it starts to move on it's own, punching the wind and falling over without balance. It stands up completely and then takes off running strait into the wall and falls over, spewing out stomach acid and more ink. Crikkit then grabs it's arm to take it back to Rokko's apartment. His pants fall off as the two of them run and along the way, the body fights Crikkit's pulling, thinking it's an enemy.

Back with the human thugs, they talk about how they should try to get more money for the head. If the man who paid for them to axe it off wanted it so bad, then it's possible that other people wanted it twice as bad. One man opens the box in the back of the car and the head has filled the box with ink and it spills onto the floor. They pull over to find a place to hose it off.

Crikkit finally gets Rokko back to the apartment where Rokko's two roommates are. They freak out over the headless body, not sure it's even worth keeping him around. Crikkit just starts to make a meal while they drill the bug about the people who did this to Rokko. Crikkit doesn't respond much other then to ask for salt, pepper and for a table to be set. The Coyote pokes the body a few times and it punches the wall next to it. He laughs, glad it missed. The Capybara thinks about a few times he saw other toons loose their head. It's different each time he's seen it and that the longest time he's seen a toon without it's head was 3 hours...but then notes that Rokko is not normal. The Coyote says that he's actually nicer without his head, they should leave him that way (as the body starts to shake the Coyote's hand and pat his head).

Crikkit tells them last he remembers was there was a man stalking Rokko earlier in the week. He remembers the face and draws it on the table in steak sauce. The man only confronted Rokko once telling him how interesting he was, asking about touching his skin and flashed a 100$ bill. Rokko said "fuck off" and kicked the car over. Both the Coyote and Capybara don't remember seeing a man like that on their own time, and they get up to start making calls to other toons about a man in a black car wanting to touch them. Crikkit starts to feed Rokko by shoving food down the open hole in his neck.
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The human thugs arrive at the house of the mysterious man. He looks surprisingly at the box, and they take it out showing him the head. He yells at the thugs saying that they should've brought the body with them. They yell back saying that he didn't mention a thing about the body and that he should've paid more cause the fight with this creature was not worth what they were promised. The mystery man tells them to go back to hunt down the body and they'll get twice what they were promised. They inform him about how the body still fought back but the man tells them to go back anyway. Two of the thugs head back to the warehouse while two stay with the head back at the mansion to make sure they still have head in their possession. Rokko's head moves and opens it's eyes slightly to see what's going on, but doesn't make a sound.
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By late that night the Capybara had found out about the mystery man's plan to pick up old cartoons to turn into hunting trophies. With no clear direction about where to find this man, Crikkit says they should let the body hunt down the head like a blood hound, it might know where it's head is. The body falls over and squirms like a caterpillar across the floor. Shaking their head with disbelief the Coyote and Capybara pick up the body and put it in the car.

For most of the night the thugs and the toons cross passes upset that neither can find the missing body part they're looking for. Rokko's body leads the toons into the oddest places like bike shops, gyms, pharmacies, and the sides of busy streets where it throws stuff at passing cars. When the thugs find out that the body is gone, they set the warehouse on fire in frustration, which catches the attention of the toons and they fallow the trail back to the toon hunter's house.
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In the house the hunter shows the two other thugs his collection. He doesn't hunt for sport or just to have something rare, but things that feel good. Often times he's shot something that he thought would feel nice but it turned out coarse and rough. When he met his 1st toon he shook it's hand and the feeling that came over him was cold but warming. Not that the toon wasn't warm-blooded but being around it was so uplifting. His last wife left him cause of his past hunting habbits, so he slowly has been getting rid of his real animal pelts and replacing them with toon pelts, that being around them would be more uplifting. No more depression.

All the while the hunter is talking Rokko's head is sniffing the air and moving it's lips. The eyes open and close at irregular intervals, and it opens it's mouth is slowly and clamps down hard on the air.

The man continues in saying that he stalked this toon (Rokko) a while back cause at a store they bumped into each other and the skin didn't feel like fur but he looked furry. If all other old cartoons felt this way he could start a new type of fur clothing line. Gilt free furs; the toons he took them from can't die and it wasn't real fur. The thugs look at the head on the table and pet it, and they mention how it feels like wet hair, being covered in ink.

The hunter looks in confusions and goes over the pick up the head. He too notices that it's hairy and starts to think they played a trick on him. They demand for the head back but he pulls out a gun on them and they drop theirs in a panic. He yells at them to get out, and once the other thugs bring back the body none of them will get a dime. The Thugs back into a corner swearing this is the real head but the hunter grabs it anyway saying that they brought a fake head without the body to fool him.
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Outside the thugs talk about going into the mansion guns a blazing and take what ever they can fine but are stopped at gun point by the Coyote. The thug who nearly had his head crushed by Rokko, runs out of the car screaming in terror (fearing that another toon would be just as strong) and runs right into Rokko's body who grabs onto the thugs head again and smashes it like a melon. The Thug in the driver's seat pushes the door open to knock over the Coyote, and shoots.

The Capybara takes cover back in their car with Rokko's body, while Crikkit rushes into the Thugs car and starts the engine. Crikkit steps on the gas making the Driver Thug fall out of the car while it takes off and falls to the side of the road. The Coyote and the thug have a wrestle match on the ground, he takes a sharp bite out of the thugs arm and the thug shoots the coyote through the nose. The Capybara lets Rokko's body go, telling him to kick the soccer ball, and he rushes over to the Thug who's about to shoot again. Rokko's leg rears back and kicks the thug's head clean off so it lands through the window of the hunter's house right next to his feet.

All of the people inside stare at the new head on the floor in fear. The hunter looks up and grins and shoots the two thugs anyway. He looks out the window to see the toons coming up through the front door. He's happy to see he's got three new pelts, and mentions how he might be making some human leather hand bags as well (yeah he's a sick fuck, sorry). With Rokko's head under his arms he goes to his hunting closet where he picks out a shot gun and loads it. Crikkit is the 1st one to enter the room but stays hidden watching the man load the gun. He notices Rokko's eyes are open looking around like wild spirals but the hunter does not.

With the head still under his arm the hunter sets up to shoot anything that's going to come in. Trying to stay hidden, Crikkit waves to Rokko to get his attention but he can hear the foot steps of the toons coming up the stares. Ready and waiting the hunter grins big but the head drops to the floor. He sees Crikkit pulling at the nose but the hunter steps on Rokko's ear with his foot. The head starts to chomp up and down (soundless except for gashing) and Crikkit freaks out and runs away. The hunter picks up the head by the ear but the head finds a way to grab onto his arm and chomp it off.

The Toons stopped at the mid way point up the stares when they hear the hunter screaming. The head then slithers out of the door and down the stares not aware it passed it's body. The Coyote grabs for it and picks it up. It starts gashing at the air again. He shakes it like a piggy bank and the bullet that was stuck in his head falls out of the mouth. The Capybara stops the Coyote from putting the head and the body back together saying that Rokko might be even angrier if he had his head on strait. This allows the Capybara to go up and do clean up work on all the humans. The two thugs that were shot by the hunter weren't injured bad but they tell the Capybara that they'll deal with the Hunter in a legal way ("No more of this mobster shit for me. I thought it'd be hookers and free cocaine.")
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Back at the home stead, Rokko sits on the sofa with his head back on wrapped in bandages. He laughs and thanks the other guys for helping him out and tells the story about how his middle child could do the most amazing things with his detached head. He isn't sure if it's a family trait but that boy didn't need his head to get things done.
Rokko thinks about the men his body killed without his conscious mind to hold his self back. Figures he's got a pretty good head on his shoulders after all.

Sunday, October 31, 2010

Eddie Eel Plushy Show: Halloween Special



This was a totally last minuet idea. It's shorter cause I did NOT recording the music at the same time as I'm recording the action. This is good cause I can adjust the sound better and the videos are shorter but I found the music sets the pace for the whole video while I ad lib it. I also didn't want to have music recording in the background because I was having such a hard time getting the right takes. I couldn't focus on anything and the family was being to loud, there were only two good takes I could use, and in this video I cropped and cut out certain parts and audio from each of them to make this vid (I saved some of them so I think I'll make a blooper reel for kicks).

Anyway, I really liked how this came out, but I think I'll have to start righting out what I need to say. Sharks speech about Halloween costumes came out better when I wrote it down, as well as Eddie's candy advice. Every one I do gets better, keep giving me feedback.

Thursday, October 28, 2010

Rokko Daddy

This fallowing story does contain some mature artwork. So please be warned. Proofread by DMajorBoss.
This is also a parody story of many different elements, both Bioschock and Captain Kangaroo. The image below was an extensive piece using over 40 layers and done over the course of three weeks, gathering textures and brush styles from around the net. If you'd like to know which stock images I used I can find where I got them from but most of them I didn't write down...NOW ON TO THE STORY!!

Rokko get a call from the cops and is ordered to kill a magic man who has built a palace under the sea. He broadcasts his TV show to children and begs them to come down to his palace to live forever in fun and joy. Since this show has been on the air, children have been either disappearing or running away from different parts all over the country. The cops have found out that the signal to the show comes from deep in the ocean but no one can go down there to stop him. Rokko wouldn't normally do work for the cops, but this is a "Do this or go to jail" situation.

Rokko gets a dive suit and ventures under the sea to find the palace. Once he finds it, he's not met with open arms. The castle's barracks open up and shoots at him, but he's able to drill into a sewage duct to get inside. He sneaks around until he gets to a ball room and sees a huge party. After finding a guy whose suite he snags, he tries to blend in with the crowd of people. What he learns from people is that the Magic Man is a genius and fun to be around. He makes special elixirs that give the people super powers, such as lightening and telekinetic abilities. They're so happy that they never want to leave, even if it seems unfair that he makes all the rules.

The man of the hour soon shows up to make his gala entrance. He introduces himself as Captain Kid and introduces his Puppet friend Lilac the Sleepy Moose. Captain Kid is so happy to see everyone here at the party for the 27th time in a row, but informs them that there is a spy in the castle. They all get scared but the Captain tells them there is no need for alarm, this spy is as welcome as anyone else here. The captain can promise that the spy will never want leave once he sees how great this place is. He calls the party to a close and starts to walk into the crowd towards Rokko. Rokko keeps it cool, pretty sure that even if he knows Rokko is the spy, they don't have to get into a fight.

The captain shakes Rokko's hands as asks him why he has infiltrated his castle, a simple knock on the door would have been enough. As they walk together for a bit Rokko bluntly states that he is there to investigate the cause of the missing children and his TV show. The Captain explains that anyone who's come down here has done so willingly. While he would like for the children to come down to play with him, he does try to tell them why going back home would be so much better. Before Rokko can ask more, the Captain introduces Rokko to a small club on the side of the castle that serves alcohol and where a band of Two Toned characters are performing on the stage. Rokko sees a cute Rabbit girl on stage singing some crazy swing tunes. Rokko gets entranced with her performance as the Captain tells a butler to give Rokko a cocktail.

When the band finishes performing the Captain brings the Rabbit to meet Rokko. She gets excited to see another Two Tone and explains how she was offered the job to play down in the castle by the Captain when he saw her back on the surface. The butler brings up the cocktails and it's this bright glowing green mixture in a baby bottle. Rokko looks at it confused but the Captain explains that this is the elixir the he gives the people so that they get super powers. The Rabbit takes hers and drinks it up with joy and floats with laughter. Rokko says, "They're making crazier stuff on the surface. Probably won't give me the same high as she's getting now."

The Rabbit girl starts asking Rokko more and more questions about the surface, so the Captain leaves the two of them be. They talk a bit and as the night goes one Rokko eventually takes a swig of the elixir (without the nipple attached). This leads to a surge of odd powers and feelings that make Rokko feel ill but he holds it in so as to not freak out the girl. She goes on about how she and her friends felt like the world around them was moving too fast and noone liked old cartoons anymore. Rokko looking just as green as the elixir begs to be excused while he finds a restroom. He makes it to a toilet but vomits up Ping Pong balls. He looks at his mess in the toilet and says "Ping Pong Balls?" thus causing a rainstorm of ping pong balls fall on him. With his finger he controls the storm cloud to moving it around and as it drops ping pong balls. Rokko leaves the bathroom pissed off but is stopped by the girl at the door. She asks what his power is, and Rokko asks, "Who else drops ping pong balls?" thus causing a rainstorm of balls to drop on the two of them. The Rabbit laughs saying, "How fun." Rokko is upset, "What a useless power." The Bulter seeing what has happened, looks at Rokko with fear and walks to the back of the bar.

Rokko and the Rabbit walk around the castle while looking out onto the ocean floor feeling really happy. Outside of having a stupid power Rokko feels really happy being here. They run into Lilac who's just a wandering puppet head that floats across the floor. The rabbit is happy to see Lilac but Lilac gives Rokko a long unblinking stare while the two of them walk to Rabbit's room. The two of them have a few more drinks and eventually have sex. After some time, Rokko wakes up feeling ill again and throws up more ping pong balls in her bathroom, "How the hell do I flush these things?" He gets back into the bedroom and looks at the rabbit again. He thinks about staying because the feelings he gets down there are so nostalgic and the Rabbit girl reminds him of Ginger. If he had to leave, would he come back to take her to the surface with him? He sighed and shook his head. He is on a mission after all, so he puts on his cloths on to go exploring alone. While getting dressed, he finds a note in his pocket that is written in purple crayon, reading "meet me in the main dance hall."

Rokko heads to the dance hall, pretty sure it's a set up and ready to fight but just sees the moose head on the stare case sleeping. He walks over to it and taps it to wake it up. He shows it the note and Lilac nudges its head to walk to a water tank that leads outside. Lilac tells Rokko that he needs to get in that suit he brought with him, they can only talk in a place that the captain can't hear them. Rokko swims outside until he sees his suit and brings it inside the tank again.

Inside the suit, Lilac tells Rokko that the elixir Rokko took was made just for him. It's the only power that could stop the Captain and free the people in the castle. The captain has no intention of allowing anyone to leave, but the elixirs are killing the people in this castle. Rokko asks about the kids, and Lilac confirms that there are kids in the castle that want to go home and refuse to take the elixirs, so the Captain keeps them locked up. Rokko sees that this is the only time to take out the Captain, but wants to tell the Rabbit about it 1st, to give her a chance to leave with him. Lilac tells Rokko it's not possible cause at a certain hour all the doors are closed up since the elixirs give the people night cravings. People are so addicted that they'll go mad without them and some people have been known to break out of their rooms to raid the bars that serve them. This gives Rokko more of a reason to move quickly.

As Rokko runs through the castle back to Rabbit's room, the cameras are following him and doors have locked signals turned on. Lilac keeps falling asleep on him and wakes up randomly to tell Rokko what's happening. Lilac tells Rokko that no guards will attack him until all the doors are locked, "Captain doesn't see you threating enough to worry the people this early in the morning." Rokko gets to the Rabbit's room and she wakes up in a fright and floats to the ceiling to hide. Rokko takes off his mask to show that it's him and she comes down. He tells her what's going on but the door locks behind them and green gas starts to pump into the room. Rokko and the Rabbit start to lurch in pain and their eyes glow green. Lilac tells Rokko to put the mask back on, and he regains his consciousness. Rokko and Lilac watch as the Rabbit floats into the ceiling screaming in pain. Rokko panics but Lilac gets angry, upset that the Captain is making her go through the withdrawals of the elixir. A voice over the castle halls can be heard saying, "The Spy stole all the elixirs. Get him!" All the doors unlock and Rokko runs from the Rabbit to avoid hurting her.

Rokko runs through the castle dodging addict zombies, trying not to hurt people even though their strength is amazing. Lilac tells Rokko to use his Ping Pong balls, which cause people to trip and slip all over each other. Rokko drills into the vents and fills them up with as much Ping Pong balls as he can. Some people are able to shake off the cravings of the elixir as the gas in certain areas diffuses, but others die from the shock. Getting closer to the Captain's room, the guards are released and Rokko can go drill happy on them. Rokko unfortunately is over come when his suit is punctured and thee smell of the gas makes him pass out.

In the Captain's Room, Rokko wakes up to see that the captain has chugged a shit load of elixirs and has turned into a huge monster. Rokko hears Lilac from inside his suit say that the captain will blow up the castle. The Captain monologues about that now Rokko is here, more people will come down to take the castle away from him. He's the only one who can control his world and noone else will have his dream. The kids left cause they were ignored, imagination stilted. The drugs they take on the surface will kill them, down here they are immortal. Lilac whispers to Rokko that when he's done that he needs to tell the captain this...
Rokko: "You're forgetting one thing captain!"
Captain: "Oh?...and what is that?"
Rokko: "...what?!...*listens to Lilac and shakes his head*...Ping Pong Balls."
A rainstorm of Ping Pong Balls falls over the Captain and his expression changes from surprise to laughter and anger in a frighteningly quick time. Rokko flinches pretty sure that he's going to feel pain soon. The Captain yells out, "LILAC! You mother fucker, where are you?!'
Lilac looks over Rokko's shoulder and the Captain looks disgusted at the moose, "YOU are the spy? Why?"
Lilac: "It used to be funny!"
Captain: "You're still on this stupid gag?! You, behind my back, make an elixir to just humiliate me?"
Lilac: "NO! To have fun. We made a world together to have a place for our selves and our friends. It was about fun and using our imaginations to take us anywhere. The outside world will never understand, but we're supposed to understand each other."

Captain: "And still you mock me?! ME?! I made this world! This is my world and I want it MY WAY! You got it?! My world! My Rules!! And NO MORE Mother fuckn' PING PONG BALLS!"
A shower of Ping Pong Balls rain on the captain and he goes ape shit and rips up chairs and consoles attached to the walls and throw them at Rokko. Rokko gets hit with a chair but it snaps one of the restraints and he's able to break free. Lilac falls to the floor and tries to slither away but gets crushed and ripped from falling debris. Rokko jumps on the Captain, pounds his face and blasts ping pong balls into his mouth. Rokko makes a kill move and drills into the captain's gut, but sees his drill is stopped by a large safety pin. Confused, Rokko is knocked into a wall by the captain's failing arms.

The Captain runs after Rokko but trips over Ping Pong balls and falls over crying in a tantrum. Rokko gets up to drill the captain in the head but called off by a limping Lilac. Lilac jumps on the Captain and sings Lullaby and Goodnight. Rokko looks on in confusion as the Captain starts to calm down and grabs Lilac in a cuddle position and sucks his thumb. Lilac tells Rokko to press a button on the counsel. This stops the self destruct mode of the castle and plays classical music. A different smelling air is pumped into the room and the captain turns into a baby. All around the castle the people start turning into children. Lilac tells Rokko where the kids who have been locked up are and to just take everyone back to the surface.

After Rokko gets all the kids he can find in a submarine, he looks to find the Rabbit girl and her other band mates. He sees that she has been turned into a child as well. Rokko grows scared over what he did to her as an adult, but she doesn't remember any of it. Rokko and the kids get up to the surface and many parents are happy to see them. The children who were adults are surprised to see that much time has passed and all their relatives are now much older then they were when they left. The cops ask Rokko who all the other kids are and Rokko can't explain it other then drugs do crazy shit to your body. "Think of it as all of them getting a 2nd chance at life...even if it means it'll be worse than what it was like down there."

Rokko takes the Rabbit girl and her friends to where they used to live, in a small forest town, lost in a re-run loop. Everyone in that town is the same age as they were when the Rabbit and her pals left. Happy to see friends and family they jump onto the stage and perform their song. Rokko looks at em with sadness and disgust with himself. Later in the day, after Rokko and Crikkit catch up, Crikkit says that if she was made in the 30's she'd be an adult regardless of what she looks like. That and she probably puts out to her buddies all the time. Rokko gives Crikkit a death stare and yells, "Ping Pong Balls!" Crikkit flinches but nothing happens. Rokko squints and says "You lucked out this time."

Monday, October 25, 2010

Rokko's Tales: Magic Maggie and Zany & Wild Races

So I haven't really gotten into a few stories of Rokko, but I've been thinking of a lot of his stories during the 1960s through 1990s. Originally for Rokko's show I would have it pick up in the mid 2000's when he regains contact with his kids for the 1st time in years. We would cut back and forth between his life during the 1910, the 20s and during the 60-80s cause each part of that time were all so different for him. The 10's would be him wandering around getting into any mess and would develop his relationship with the mob and his overall personality. The 20s was him as a family man doing gofer jobs, a wrestler, and maintaining a good roll model for his kids.

The time during the late 50s to 90s was his dark time. He thought he had lost everything he worked so hard in his life to set right, so he went back to being a rake and roustabout. Mostly doing the things he did back in the 10s but dealing with 50 decades worth of different types of cartoons and characters that are far more messed up then he had come in contact with in his youth. This would be a great time frame to come up with some stories that mocked and parodies the things we think happened in the 70s. Here are just a few ideas I've thought of recently.
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In the mid 80's, Rokko is hired to be a body guard to a woman who hosts a kids show. Merry Maggie is a happy lady with a magic mirror that can see into people's hearts. She often uses it at the end of the show to look through the camera and calls out the names of the children she sees to wish them a happy day. The program is filmed over a porn theater in a grungy part of Albuquerque and do a casting call for kids to attend live broadcasts of the shows. The only parents to let their kids be apart of the casting call are the ones that think their kids are going to get famous and make them money, and some parents treat it like a day care center. Rokko is called to be a body guard for Maggie cause she's scared of children. She says that when she uses the magic mirror she can see the terrible thoughts all people have had, and she believes all children are evil. She belives that the mirror has shown her that a terrible child from the outside world will come kill some day.

She expects Rokko to beat up any kid that tries to touch her. Rokko hesitates but he spends most of the time finding ways to punish the children without hurting them. By the end of the day, Maggie has turned into a psychopath and goes mental on stage. Rokko attacks her and hold her down but is pushed over by a beast from the mirror. Rokko smashes the mirror and Maggie snaps out of it. She apologizes to all the kids and says that she was a fool for thinking any child would harm her. Cut to 15 years later, Maggie is resting in her home when an old fan of her show come by to kill her cause she never said his name at the end of her show to wish him a happy day.
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Rokko is held at gun point to fill in a spot at the Zany and Wild All Star Racing Event in Indianapolis. He owes a few punks money and the best way he can earn it back for them is to win 1st prize, or just make sure their home boy, Dick Dastardly, wins the race. Rokko agrees, so long as he gets a decent car. They give him a yellow Hudson Hornet but has to change his name to Hive. So with Crikkit in the trunk, he is known as Hive and the Bug in the Hornet.

He looks over his car with great satisfaction. Rokko says, "This is a Boozer car. From zero to hung over in 10 seconds, leaving a trail of beer flaming . It'll have no problem out running these dipshits." His competition are as fallows:
Vampra and Crock in the Doom Pot
Drippy, Stinky and Moe, the Do-No-Wrong Apes, in the Peel-Out Banana Boat.
Speeder Philippe in the Hot Tamale
The Inaudible Caveman and Julie, in the Cromangmoblie
Loose Goose in the Knot
Dick Dastardly and Mutsy in The Mean Machine
and Slappy Squirrel and the Ed Roth Bomber (Cause a pinto doesn't have the same explosive power of this girl on the highway)
(Info of the picture on the right, it comes from the Ed Roth website, and is a re-colored version of the Road Agent)

Rokko sees Slappy and is intrigued with her. Rokko has to tell her his fake name. "It's Hive, this is Bug and that's the Hornet."
Slappy: "So why is the Hive in the Hornet?"
Rokko: "Cause I'm too full of shit to fly! hehe...Yeah I'm here against my will."
They laugh and she says that it's hard to get any attention at all with all these wackos around these days. "Nothing says camio like playing a bit part in a All-Star racing event. Next thing you know Warner will stick me with Bob Hope for a 5 minuet diner sketch on a Variety Hour show with those Archie Boys."
Rokko and Slappy talk a little more about the other racers.
Rokko: "Was Goose always Loose or did Goose get loose after taking the Knot?"
Slappy: "Hahah! That's a good question! Not one we can answer but a good one to ask."

The Races start with with Dastardly using a rocket attached to his car and he jettisons into a tree five miles ahead of the race. Rokko shakes his head and steps on the gas.
Vampra and Crock are lead the race when Vampra sends out bats to pull the car faster. Philippe fills his tank with hot sauce he zooms by so fast it makes the Doom Pot spin and the bats get caught in Vampra's hair. The Caveman and Julie are cruzing around when the caveman spots the Ape's Banana Boat and starts to back up into it to try to eat it.

While the riff raff are stuck in a traffic jam Slappy and Rokko race neck and neck until Rokko sees Dick getting frustrated over a contraption on the side of the road. Philippe has already passed him and now Slappy passes him. Rokko pulls over to help Dick with his plan (Crikkit and Mutsy share a giggle fit).
Rokko: "I don't know how you got so far ahead but what are you doing here?"
Dick: "This confounded contraption won't work. It's supposed to send that Rock into that tree into the road. Everyone will have to stop! They won't know what to do and I'll be in the lead. Wahahahah!"
Rokko: "No! When you're ahead, you don't stop to pull over to set up a trap that, you know, someone could drive around. You stay on the road and punch it like a donkey. You idiot this is why you fail!
Dick: Be Quiet! You know nothing of my work! I have a reputation of being the meanest, nastiest, low down dirtiest racer in this game and I have to keep that image.
Rokko: "Yeah alright, well you know what Dick? The boys back at the house? They're sick and tired of this mean-nasty crap. They called me in to make you look good. Now get in your car and get to the finish line. I'll work on this thing."
Dick: "Oh...really? Well alright but make sure what ever you do is evil! If it's not evil it's not worth the effort!"
Rokko: "Yeah! Get out of here!"

So Rokko stays behind and sets the trap up. He ties the rope to pull the catapult to his car and is quite happy about the whole thing, "Well that should work, but where are the other racers? Feels like I've been working on this for hours and I hadn't heard anything go by."
Crikkit points to a few that he can see them coming so they jump in the car to take off. Crikkit yells ,"Wait you need to make it evil. Laugh while your driving!"
Rokko: "MUAAHAHAahaaa.wahever."

He drives off and it pulls the string and the rock shoots towards the tree across the street. The Ape's banana is caught under the tree and it shoots the banana off into the sky with them on it. The Doom Pot stops in time to avoid crashing, but Loose Gooses' Knot stop behind them and gets hit by the Cromagmobile that sends Goose into the Doom Pot and boils alive. Rokko and Crikkit look back on the action and look at each other with a cringe.

Later down the road, they see Dick Dastardly's car turn over again with him being crushed underneath it.
Rokko: "Now what happened?"
Dick: "That Slappy Squirrel topped over my car with a giant hand, but I knocked her off the cliff! She's falling to her doom! Muahahahaha!"
Rokko: "Huh?"
Rokko looks over the cliff to see Slappy. She calls out "Help! I'm stuck in suspended animation. My contract doesn't allow me to be put in real danger so the cliff has just been shifting between the same 5 frames since I fell over. Pull me up!"
Rokko looks around: "How can we pull up a car?"
Crikkit: "We have webs!" and he presses a button to shoot out webs from the back of the Hornet to grab Slappy's car as it falls closer to the ground and pulls it back up and lands up right and ready to take off.
Rokko: "Hornets don't shoot webs. What kind of shitty gimmick car is this?"
Slappy : "Don't question the logic to much on it kid, you can get yourself hurt." and she speeds off while blowing Rokko a kiss. He blushes a bit.

As Rokko caught up to Dick Dastardly farther down the road, he saw that Dick had set up Taco stand to distract Philippe "What's evil about a Taco stand?"
Crikkit "If it's a Taco Bell, the meat's made of my kin."
Rokko pulls over and tells Dick to leave, to which he kindly obliges. Rokko serves up Philippe the taco. Philippe takes a bite and feels so refreshed. Rokko is confused that the food doesn't appear to making Philippe sick. In a flash a bunch sirens start to ring and cops pull up to Philippe and cuff him, "Ay, Caramba, it's the INS-ese."
Rokko and Crikkit duck behind the stand, "Damn, Dick called immigration on him!"

They sneak back to the hornet and take off. They soon see the sign of the finish line and catch up to Dastardly and Slappy, who is ramming Slappy from behind. Slappy skids off to the side of the road and Dastardly takes the lead with his laugh ecoing through the canyon. Rokko pulls over to Slappy and asks if she has to be in her car to Win the race. She's not sure but Rokko trades cars with her anyway. She takes off in the Hornet to catch up and Rokko pumps some of Philippe's hot sauce into the tank of the Bomber. The fuse on the back of it lights up and jets off in a B-line towards Dastardly's car. In firey madness Rokko hits Dastardly and the two of them explode and fall to the side of the road, allowing Slappy and the Hornet to win.

Dastardly pounds the gound in angry protest: "Curses! Why don't I ever win!?"
Rokko: "Well...You're a Dick! Hahaha!
Musty and Crikkit snicker as Dastardly cries.
At the winners circle Slappy get her reward, to be center square in the Hollywood Squares and a gift certificate to Neiman-Marcus. "Great is that all?"
Rokko checks if she's ok and she thanks him for the great trip, hoping they meet again some day. As for Rokko and his debt to the punks, lets just say hornets can shot webs and end it.

Friday, October 15, 2010

Rokko's Mob Boss and names for the Rabbit and Turtle Thugs

Good news to start out with, the STICKERS are here Go look and come back.

So I was talking to people and realized that I don't think I've officially shown off images I drew for Rokko's top rival; the Mob Boss Leader of Wipe Out!...ok that's not what I want to officially call it but it's a play on the term white out cause that's what the leader is made of.
Please read up on Rokko's History to understand how the two are connected. I know it's long but I don't need to write it more then once.

The idea for the boss was always ment to be this body of evil who couldn't take a punch or be destroyed by conventional means. He was strong, could shape shift, and looked intimidating. I was going for the Judge Doom like character, in which the character had very cold eyes and seemed to make toon and mortal quiver with fear. Blob creatures were also very common for old school toons to have because the black ink blobs could consume the character back into the ink well. But because this guy was white out, he could cover them up and erase what they were. Outside the fact these are cartoon characters, the Mob Boss is just a scary guy who can kill any living thing, man, animal, or toon with his vice grip. One other tactic is he'll send out blot baddies, small little clones of him to cause trouble and give back up when he needs a get away. They're easily to take out without the master around.

These old designs of him are purely experimental. I didn't settle on a design in my head, or if I really wanted him as the MAIN boss. More like the top thug of the gang, and he could kill the true mob boss if he wanted to. There were a few other ideas I had about his design in my head, such as that he looked like a large fat man that sat behind the desk and gave out orders to the smaller thugs, and when he needed to fight he'd turn into a large blob monster with crushing force (imagine white out going into all your guts and ripping you from the inside out...he'd always have that power in any form). I also wanted to have a clown character that was completely fucked up. Either it would be a White Out clown who was a mix of the clown from IT and Koko the Clown, or something all together different. Currently I've considered a separate character who would be the Judge Doom toon without the human mask, being a clown who was incredibly wacky and unpredictable, who would be the opposite of the White Out Boss but just as demented.

Right now though he looks like Spider Man in a Suit. I need to make him scarier and update...or at least know what I want the character to be.

The other Thug characters I've made for Rokko are more developed but you still don't know them very well. Might be that the less we know about the back story of the villains the more we hate them, cause all we can judge them on is their actions they take now. I've finally come up with the name of the Rabbit character; Bo Bunny. The turtle character sadly isn't as strong cause he's still to nice to be working for such a terrible gang. And when I say terrible I mean that they're they type of gangster that kill anyone who has seen them in action, women, children, dogs, ect. They don't distinguish between guilty or innocent, and Bo will often go into stores just to blow everyone away for no reward other then to do it. These things were easier to do before cameras however, their methods are less conventional in modern times. The Turtle character is the most normal character I've made for this group. It's hard to picture him in his nature doing any of the crazy things Bo does...possibly why he's teamed up with Bo, to counter Bo's wildness. If I had to name him now, I'll call him Torpedo Tortuous. The puns in that name extend farther then calling a tortuous fast...look up what a Torpedo means in the 1920's slang.

Read up on some of the other drawings of Bo and Torpedo as well as my still unnamed Bat Dr and some of Rokko's other friends.

Friday, October 1, 2010

Eddie Eel Stickers

So I want to accounce that I am releaseing a set of Stickers of Eddie Eel and Friends. Here is the 1st edition and I would like to know you're feelings about what I have here.




Tuesday, September 7, 2010

How Rokko Met Crikkit

Ok so here is an odd treat that I stumbled across when I was looking for a blank set paper to draw on. I knew where this was so it wasn't like it was lost but I had no idea just how far I got into this idea in this book. Far enough to tell a nice little story. This book I got back in 2007 ( I'm guessing) that was made to hold a collection of Rokko and Crikkit comics that I would scan and fix up on the computer so it would look and read right. I was going for an old 1910s comic look where there wasn't a lot of perspective and I would fix up the details later.
There were a few blank pages in between this one and the next. I wanted to do a bit where Rokko was turning off and on the light and Crikkit could only been seen when it was dark (with his white face). Sadly the 1st time I tried scanning this book that page ripped so I had to take it out. It was a filler gag story done a bunch of times, and for the context of the story it's not missed. So this seems a little dialog heavy. Rokko here is defending Crikkit by saying he's not a roach but a cricket bug, being good luck. Crikkit isn't amused by this, so Rokko says something like, "Well if you're not a cricket bug I guess we just gotta squish ya, don't we?" So Crikkit starts a song and dance, being loud and obnoxious.
So if you didn't like filling in your own words I'll sum up what Rokko's plan was here. Steal a rich woman's dog's collar and give it back to her hoping to get a reward. This was also a test of Crikkit's usefulness, now that Rokko saved his life Crikkit owed Rokko for the act of kindness. (this plan must've worked more then once for Rokko to try it out)
I love the expressions of Rokko's extreme happiness and Crikkit's deep confusion. That isn't a pig lady, she's just really ugly.So Crikkit is upset that he gets a bum reward out getting mauled to death, and he fights with Rokko. Rokko tries to explain what the deal was, but Crikkit just fights like a spoiled angry child. Rokko tosses him back over the fence.
Now there was a blank page in between this and then next page but I can't for the life of me figure out what I wanted to tell on it. All I can say is that Rokko wanted to get enough money to make happy hour. Even with the scheme of getting the reward from the rich lady, he still didn't have enough money for a drink ( This is before prohibition), but he sees a way he can make more money.Ah yeah that's the end and that last comic is cut short. There were two more panels where Crikkit would be at the table ready to bet with them and the last would be him walking away with all their cloths.
Rokko has a system of being really lucky, but when other people cheat he can't win unless he cheats. It's because of Crikkit having the best poker face ever (noone can read his antenna twitches like Rokko can) Rokko decides to keep the bug around to help him win at bets and get him out of scraps. They also get tossed up in situations where one owes the other something and they have to stick together until the debt is paid.

Hope you enjoyed this old comic, it was kinda a treat to look back on it. Only thing I don't like is how stale the poses and expressions are, but they're still pretty good.